Show: The Orville

Follow the crew of the not-so-functional exploratory ship in the Earth's interstellar fleet, 400 years in the future.

Majority Rule

When two Union anthropologists go missing on a planet similar to 21st century Earth, Ed sends a team led by Kelly to find them, but the mission quickly goes awry when they realize the society’s government is completely based on a public voting system to determine punishment. … Continue readingMajority Rule

Krill

After the Orville crew defeats a Krill attack on a brand-new colony, the Union sends Ed and Gordon on a dangerous undercover mission to infiltrate a Krill ship and obtain a copy of the Krill bible, the "Anhkana," to better understand the enemy. … Continue readingKrill

Pria

After the crew saves a stranded ship and its attractive captain, Ed becomes smitten with the Orville’s new guest, while Kelly suspects all is not what it seems. Meanwhile, Gordon attempts to teach Isaac the art of pulling off a practical joke. … Continue readingPria

Command Performance

When Ed and Kelly are tricked by a hologram of a ship in distress and find themselves prisoners in a replica of their former home, Alara must step up in her first command of the Orville and attempt a heroic rescue. Meanwhile, Bortus and Klyden receive some happy, yet unexpected news. … Continue readingCommand Performance

Old Wounds

It's 2417, and the Planetary Union promotes Ed Mercer to Captain of the exploratory vessel The U.S.S. Orville. Ed's enthusiasm for his new position is dampened when his ex-wife, Kelly Grayson, is assigned to be his First Officer. While on their first routine mission, the Orville crew is ambushed by the Krill, a vicious alien race, who are bent on stealing a device that can cause time to accelerate. … Continue readingOld Wounds